Bagpuss creator Oliver Postgate: A YouTube tribute
Oliver Postgate, the creator and narrator of Noggin the Nog, the Clangers, Ivor the Engine, Bagpuss and Pingwings, among others, has died. Here are clips of his creations that entranced generations of children.
Sketch idea for 'Alien Tales', (working title)



I am working on a script for a 5 minutes animation.
On a remote planet lies the island of Kelpifera. Despite being surrounded by sulphuric acid sea and built on a bed of stinky seaweed, its main attraction are the many fish restaurants
popular in the whole galaxy. The fish is produced industrially in a gigantic under-water factory...
For this sketch I decided to play around with Photoshop, as I would like to become more comfortable working with it.
Head Notes
Carpenters Cover

to understand a little more the tragic circumstances under which Karen died, is just a horrible way to go, such a western decadent sickness...
Ice characters animas: Speedy
Ice cream characters animas: Speedy from Cesare Davolio on Vimeo.
Little Flash animation test, based on chs posted previously, see below, more to come...
Winds of change

Kika & Bob in Vegas




The scene represented the arrival and raise to financial success in America by the many immigrants in the early 20's. It starts with the hopeful little guy stepping out of the boat and beginning as a simple shoe polish boy and ending up fat and rich in front of his shoe empire....This was a rare occasion where I got to work on some (minor) characters that did not have to fit in terms of style into the actual look and feel of the animation. The exception is the charcoaled remains of Kika and Bob after opting for the wrong option, again....
Ice characters





For Caroline Ellerbeck I have made a small animation test (only the left elephants are animated so far), based on her book 'Yndee', the name given to a baby elephant born at the Amsterdam Zoo.
Sooo Hungry....
Here we go again....

The Choo Choo train

Here is the almost final design: after some adjustment to fit the tee I had to 'edit' the design and remove some extra rails and landscape, also the 'rollator' had to go...
If you like it, please take a moment to vote for my t-shirt, thank you! you can vote here
Old fashioned fun

Ariadne animations

see also previous entry below, for my Flash animations based on a real person and related infos see here
Whistler boy

Flash animation (this is a longer version, the final one will be much shorter,) for an upcoming commercial website, great fun to make! the character design is from the multitalented Bobby Pola, sound design is from Frank Burks. More characters animations to follow...
Potato head
Ariadne

These are preliminary sketches for a cultural project which aims to involve the inhabitants of a large elderly's people institution in the south east of The Netherlands.
I have been asked to create a virtual character, Ariadne, which is the identity of the site, custom built for this project to enhance and stimulate communication between the 700 and more people living in this place.
She is the hostess and the mediator, and accompanies you in the various phases of the login and profile making, participates in the online discussions and the uploading of stories by the members.
This character is based on a real woman, Eva van Welzenis, who acts out her role as Ariadne and periodically visits the institution to initiate the slow process of bringing people together who have very little or no computer knowledge.
I have drawn her and defined her look and style, as well as using very flat, plain colors to be used as the main color palette on the site. It was quiet difficult to think of a character that is not 'hip', but still has a presence and 'feels' comfortable.
After this process I have imported all the illustrations in Flash and made simple animations, moving gently her head sideways, looking up, pointing, showing some photos or writing. The animations were very tricky and much more work that I originally planned, and that meant adjusting head positions or add face expressions directly in Flash to make her 'flow' from one pose to the other, which I have done with different degrees of succes. I will upload the animations as soon as I am finished. This kind of work is quiet unspectacular and laborious, nothing any commercial person would be interested in, but the process of understanding how a character which is very much steeped in reality can be made to move on the screen has been a very learning experience...
Heavenly Goddesses
Groping in the dark
Madd poster

Walk-Cycle (In a hurry)

Finally I have made the first walk cycle for this character, (click on the image to view it) which was great fun to do and helped me to understand a few things: I imagined in fact that I was going to shape tween the legs as I thought it would be quiet a straight forward movement but when I tried it soon became apparent that I had to tween it frame by frame....last but not least, I have changed the movements of the legs from the previous model sheet. I did this because I think the legs bending so much and the fact that she's dragging her feet gives a better sense of the character.
I have to add the left arm, which swings wildly over her head, and then a cool moving bg...I have a track in mind for the music as it dictates the rhythm of the walk, but for the moment this is as far as I am....
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